I thought I’d begin this post by
giving you a sneak preview of Warrior
Heir:
“One March day, Jack Swift, a high school student in a small college
town, forgets to take the medicine he’s taken daily since he was an infant.
There ensues a cascade of events that puts him in mortal danger.
Jack discovers he carries a secret within him that has made him a target
of the ruthless wizards of the Red and White Rose. Jack is a Warrior Heir, the
last of a dying breed, sought after by the Roses to fight in the tournaments
that are used to allocate power among the Wizard Houses. Unknown to him, Jack
has lived all his life surrounded by members of the Magical Guilds: wizards,
enchanters, soothsayers, and sorcerers. They are determined to save him from
the Roses.
With the aid of his aunt, a beautiful enchanter, Jack desperately tries
to acquire the skills that might save his life. Jack and his friends, Will and
Fitch, unearth a magical sword from a cemetery and fight off the wizards who
would take it from them. Jack begins training with the dark and dangerous
Leander Hastings, a wizard with a mysterious past.
Meanwhile, Jack is torn between his attraction to Ellen Stephenson, a
new student at Trinity
High School , and Leesha
Middleton, his former girlfriend, who decides she wants him back.
Discovered and besieged by treachery at home, he flees to the Lake
District of England. There he is confronted by the greatest challenge of all...”
Click here to go to Cinda Williams Chima's website: http://www.cindachima.com/Warrior_Heir/Warrior_Heir.htm
Now,
let’s get back to the Hero’s Journey Monomyth, and how it can be applied to Jack
in Warrior Heir...
1.
Call to Adventure: A discovery, an
event, or danger of some sort starts the hero on their quest. Jack’s Call to Adventure begins when he
forgets to take his medicine. He discovers that instead of feeling ill, he
feels better than he’s ever felt before; stronger, faster, and things are in
sharper focus.
2. Acceptance or Refusal of the Call: Once
the hero accepts the call, the hero advances to the next stage of the journey. Jack’s Acceptance of the Call begins in the
graveyard, where he begins to adapt his behavior by stepping into the
protective role of a warrior without conscious thought.
3.
Crossing the Threshold: The hero leaves
their familiar world behind, and enters a new, unknown world. Jack’s Crossing
the Threshold occurs when he begins warrior and wizard training with Leander
Hastings.
4.
Supernatural Aid / Talisman:
Sometimes appears in the form of a little old man or woman. Supernatural Aid
doesn’t have to mean magical, but sometimes...it does. The hero is sometimes
given a talisman of some sort to assist the hero on their quest. Jack’s
Supernatural Aid comes from Nickolas Snowbeard, the family caretaker, and Jack’s
Aunt Linda, both of whom have watched over and taught Jack his whole life.
After Jack’s Call to Adventure, Nick and Linda are joined by Leander Hastings
in filling this step. Jack’s Talisman is his sword, Shadowslayer, inherited
from his great-great grandmother, Susannah Downey, who was also a warrior.
5.
Allies / Helpers: Most heroes are
more successful with a bit of help. In fact, they would probably fail miserably
without it. Jack’s allies are his good friends,
Will and Fitch.
6.
Tests / Trials: The hero will go
through a set of obstacles, or a series of tests meant to refine him, make him
stronger, and get him ready for the ultimate showdown. Jack’s Series of tests
and trials begin on the soccer field that first day, and mainly consist of
trying to stay out of the clutches of the Red and White Wizard Houses. The test
that almost kills Jack is when he is struck by Jessamine Longbranch’s wizard’s
graffe.
7.
The Belly of the Whale: Also known
as The Supreme Ordeal. This is what all the training has been geared toward; this
is the trial of all trials. Jack’s Belly of the Whale ordeal occurs when he
arrives at the tournament at Raven’s Ghyll and discovers that the warrior he
must battle to the death is his girlfriend, Ellen Stephenson.
8.
Reward / Journey Home: Usually,
there is a reward given to heroes for completing the Supreme Ordeal, for making
it out of the Belly of the Whale. Jack’s rewards are living through a
tournament that was supposed to be fought to the death, a stronger relationship
with Ellen, a new set of Rules of Engagement that toppled wizard dominance over
the rest of the Weir, and as he returns home, it is to a home town that has
been turned into a sanctuary.
The
Hero’s Journey is a tool that can be used to help us better understand the
movies we watch, the books we read—even our own lives—because aren’t we the
hero of our own life story? Try applying these eight steps to your favorite
fairytale or story; I think you’ll be amazed at what you find!
Happy Reading !
Tru
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